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LlamaTangle is a version of the game of "Planarity", originally written by John Tantalo. This one has been written from scratch in Lua for the Playdate.

The object of the puzzle is to rearrange the points so that none of the lines cross each other and none of the points sit on any line that isn't their own, or on other points, since that would be mathematically "rude"... or something

Use the crank to point the cursor, which is a line coming from the centerish of the screen.  As you swipe it around, it will highlight each of the points on the screen.  Once the point you want to move is blinking, use the D-Pad to move it.  Simply move the crank to pick a different point.

When lines overlap, the game shows you where they are by flashing circles at the intersections.

Features

  • Puzzles from 4-12 points, selectable in the menu
  • Two game play modes;
    • Time mode - See how quickly you can solve the puzzle.  Once you've won, the timer stops and that's it.  You can still move around the points if you really want to.
    • Noodle mode - no timer, and it continues to check for errors after you've "won".  It's just so you can noodle around with it or whatever.

1.2 release Features

  • Hold B, Tap Left to toggle connected lines bolded
  • Hold B, Tap Up to toggle raindrop crossing indicators
  • Hold B, Tap Down to toggle grid
  • Small sounds added
  • Winning indication is more obvious now
  • Swipe mode cursor times out after a couple seconds
  • Bug fix: game crashed when you changed puzzle sizes sometimes



    The graphs used were converted from the lists of planar graphs available at http://combos.org/plantri since I couldn't figure out how to make my own arbitrary planar graphs.  That's just to mathy for me.

    StatusReleased
    Rating
    Rated 4.5 out of 5 stars
    (2 total ratings)
    AuthorBleuLlama
    GenrePuzzle
    Tagsplanar-graphs, Playdate

    Download

    Download NowName your own price

    Click download now to get access to the following files:

    LlamaTangle.102.zip 64 kB
    LlamaTangle.100.zip 63 kB
    LlamaTangle.200.zip 69 kB

    Development log

    Comments

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    This one is at 0:00

    This really broke my brain. It's really fun to mess around with and I was shocked I was able to do up to (iirc 8 lines). Controls are slightly weird but I feel like I got used to it. Very unique concept and unlike anything I've messed around with before.

    This is legitimately my favorite game on my playdate. The variable amount of points makes it really easy to dial one's ideal difficulty level.

    thanks!!

    This is great!

    I agree the input is (surprisingly, to me) super intuitive.

    One suggestion is that I think you should make the "win" state a lot more obvious. You could maybe draw a big box with "you win" text over the center of the screen, (maybe erasing it after any input) ...or if you don't want to obscure the game, I could imagine drawing a black border around the whole board the same width as your top "header", (reversing the color of that text in the process).

    My other suggestions (all sort of "wishlist" items of lesser importance) are all around meta-game stuff. For one thing, it would be nice to have a table of previous game times somewhere. (Which could potentially give you some objectives to shoot for if you pre-populate it with some values, maybe.) Another thing would be to have some help-text that explains the two game modes. Not sure where you would put either of these without making a real menu tho...

    Anyway, excellent work!

    (+1)

    First of all, thank you!

    I literally JUST uploaded an update that makes the "win" state a lot more obvious.  The screen shakes and it flashes (if you have your system settings set such that flashes are ok.)

    I do like your idea of putting a black border around the game in this state... I'll have to try that out.

    I'll add your wishlist items onto my list of future ideas for it. I like the idea of challenging your previous time.  

    Glad you're enjoying it!  Have fun! :D

    Very clever UI !! Using the rotating line to select points feels very natural. I'd also suggest hiding the line when the crank is undisturbed for couple of seconds, not only after the point is moved.

    I like that idea.  I'll put it in the list for the next version. 

    I also think i want to add an option to hide the "danger circles" on the line crossings... hm