This really broke my brain. It's really fun to mess around with and I was shocked I was able to do up to (iirc 8 lines). Controls are slightly weird but I feel like I got used to it. Very unique concept and unlike anything I've messed around with before.
I agree the input is (surprisingly, to me) super intuitive.
One suggestion is that I think you should make the "win" state a lot more obvious. You could maybe draw a big box with "you win" text over the center of the screen, (maybe erasing it after any input) ...or if you don't want to obscure the game, I could imagine drawing a black border around the whole board the same width as your top "header", (reversing the color of that text in the process).
My other suggestions (all sort of "wishlist" items of lesser importance) are all around meta-game stuff. For one thing, it would be nice to have a table of previous game times somewhere. (Which could potentially give you some objectives to shoot for if you pre-populate it with some values, maybe.) Another thing would be to have some help-text that explains the two game modes. Not sure where you would put either of these without making a real menu tho...
I literally JUST uploaded an update that makes the "win" state a lot more obvious. The screen shakes and it flashes (if you have your system settings set such that flashes are ok.)
I do like your idea of putting a black border around the game in this state... I'll have to try that out.
I'll add your wishlist items onto my list of future ideas for it. I like the idea of challenging your previous time.
Very clever UI !! Using the rotating line to select points feels very natural. I'd also suggest hiding the line when the crank is undisturbed for couple of seconds, not only after the point is moved.
← Return to game
Comments
Log in with itch.io to leave a comment.
This really broke my brain. It's really fun to mess around with and I was shocked I was able to do up to (iirc 8 lines). Controls are slightly weird but I feel like I got used to it. Very unique concept and unlike anything I've messed around with before.
This is legitimately my favorite game on my playdate. The variable amount of points makes it really easy to dial one's ideal difficulty level.
thanks!!
This is great!
I agree the input is (surprisingly, to me) super intuitive.
One suggestion is that I think you should make the "win" state a lot more obvious. You could maybe draw a big box with "you win" text over the center of the screen, (maybe erasing it after any input) ...or if you don't want to obscure the game, I could imagine drawing a black border around the whole board the same width as your top "header", (reversing the color of that text in the process).
My other suggestions (all sort of "wishlist" items of lesser importance) are all around meta-game stuff. For one thing, it would be nice to have a table of previous game times somewhere. (Which could potentially give you some objectives to shoot for if you pre-populate it with some values, maybe.) Another thing would be to have some help-text that explains the two game modes. Not sure where you would put either of these without making a real menu tho...
Anyway, excellent work!
First of all, thank you!
I literally JUST uploaded an update that makes the "win" state a lot more obvious. The screen shakes and it flashes (if you have your system settings set such that flashes are ok.)
I do like your idea of putting a black border around the game in this state... I'll have to try that out.
I'll add your wishlist items onto my list of future ideas for it. I like the idea of challenging your previous time.
Glad you're enjoying it! Have fun! :D
Very clever UI !! Using the rotating line to select points feels very natural. I'd also suggest hiding the line when the crank is undisturbed for couple of seconds, not only after the point is moved.
I like that idea. I'll put it in the list for the next version.
I also think i want to add an option to hide the "danger circles" on the line crossings... hm